Whats New in the Rise of the Horned Rat: A Quick Summery


The Rise

of the

Horned Rat

Skaven title
In the Depths of the Under-Empire a Prophet has risen, claiming to be chosen by the Horned Rat, the devious god of the Skaven people, to lead the Skaven Empire to victory over the surface dwellers. Uniting all the clans under one banner, the Horned One and The Lords of Decay have began the long dreaded invasion of the surface world. The bowls of the Skavenblight growl with the endless hunger of millions while great tunnels open up in all the lands spilling forth legion upon legion of hateful Rat-kin.
In the heart of Skavendom however there are whispers that an impostor leads the Skaven nation and that The Council of Thirteen has plans of their own….

New Race and Faction: Skaven!

Join the newly created Third Faction and fight for the glory of the Horned Rat against both Order and Destruction!

  • Brand new Third Faction dramatically changing the landscape of WAR.
  • Multiple new and unique classes! Play as the dreaded Plague Monk or walk through the shadows as the deadly Clan Eshin Assassin, and many more!

Five New Cities!

The WAR comes homes with the inclusion of Five new Capitol Cities to seige and defend!

  • Explore the mountain Strongholds of Karak-A-Karak and Karak Eight Peaks, current home of the Dwarfs and Bloody Sun Orcs!
  • Explore the Ancient High Elf Capitol of Lothern to the mighty “Fist of Malekith” a vast Black Arc and launching point of the Dark Elf Invasion!
  • Traverse the dark and twisted Skavenblight, the massive underground Capitol City of the Skaven!
  • Brand new Quests, PQs, Dungeons, and secrets to Unlock!
  • Each City pairing has it’s own unique King fight with an emphasis on cinematic and interactive action!

city 1

New Classes for Destruction and Order!

Many changes to our existing classes as well as brand new classes for both Order and Destruction!

  • Introducing the the Dark Elf Assassin and the Empires own Priest of Morr!
  • Minor and Major changes to all existing classes! From minor tweaks to total overhauls!

New and Improved Dye and Trophy Systems!

  • Major changes to the Dye and Trophy systems, look how you want to look!
  • Dye  your Weapons, Shields, and mounts. Dye system expanded!
    Brand new Trophy System allows you to place Trophies where YOU want to place them! Dagger on your boots? Skull on your helm? No problem!
  • New unique Mount Trophies!
  • New Elite Trophies give passive bonuses to Renown, Experience, Influence gain and many more! Only for the the most dedicated, look cool and fight harder!
  • Multiple new Dyes with overhauls to existing ones!
  • Dozens of new, high res, Trophies to collect and wear, Old Trophies improved!

Trophies 1

Massive Overhauls!

Substantial Overhauls to nearly every system in Warhammer:Age of Reckoning!

  • From PQ’s, Keeps, loot drops, Ordinance, and Siege weapons major and minor changes are on the way!
  • Collecting your sets is now easier then ever, both in PvE and PvP! No boss fight is a wasted experience!
  • Improved Siege Weapon mechanics along with Keep Changes to make Keep sieges more exciting and less Static!
  • Massive Changes to how you gain Realm Points, from everything from Keeps and City Sieges to BO’s and Scenarios!
  • Much, much more!

Completely Redone Crafting System!

The crafting system has been completely redone from the ground up, with very few existing aspects remaining.

  • The addition of multiple new Crafting trade skills, from Brewing to Warpstone carving to more, Four new trade skills to enjoy!
  • Existing Crafting and Gathering tradeskills streamlined or removed to give a much smoother crafting experience!
  • Completely new crafting mechanic with a focus on interaction, experimentation, a reduction in material grinding,  and rewarding the experienced master crafters!
  • Specialized crafting paths allow you to make decisions based on your race which will effect the type of items you can make and sell, giving more diversity to crafting in WAR!
  • Greater synergy with existing WAR mechanics whether it is Keeps and sieges, the Tome of Knowledge, or other systems, Crafting matters more than ever!
  • Many other changes are in store for Crafters in Warhammer: Age of Reckoning!

Much Much More!

Experience even more new and modified content in “The Rise of the Horned Rat”!

  • Brand new, never before seen, unique class content! From class quests to powerful new weapons and armor!
  • Improvements to RvR including new purchasable weapons and armor, improved Crest system, and more rewards for increasing in Realm Rank!
  • Much much more!
All listed features are subject to change, both in the addition of new features and the removal of existing features.

10 Responses to “Whats New in the Rise of the Horned Rat: A Quick Summery”

  1. Came across this site via the WAR Forums. Good stuff but I’m wondering why I haven’t heard about this sooner? What is the timing of all this and to what extent is Valhalla involved? Are you actually coding or are you just creating content?

    Will there be some sort of announcement about this?

    • valhallaburning Says:

      The primary reason you might not have seen it before is because it’s 100% fan generated content, Mythic is in no way involved. So short of the hand of God none of this will ever be anything more then conception on our website. While we have had one or two ideas picked up in past games, the odds of Mythic picking up an entire expansion from us is very unlikely.

      But if the fans and players like it maybe they can apply some pressure once the project is finished, and if the ideas are solid then who knows!

  2. Where’s the new revamped and rewarding crafting system? LOL!!

    • valhallaburning Says:

      We have not nailed down the details on the crafting system and until we do we don’t want to post anything in case we are forced to cut it. Everything else posted is 100% confirmed and finalized, it’s just the writing it out and tweaking bit’s and pieces.

  3. Thanks for some clarification … so you say this is all conceptualization. That’s all well and good. I have a ton of ideas myself. But concepts are one thing, them actually being incorporated into the game are another. So is this moreso a pie-in-the-sky wishlist of things?

    Fan-generated … as in similar to what players can do over at City of Heroes?

    Have you had any formal discussions with Mythic? That could be a nice start.

    • valhallaburning Says:

      Yup like our “Who we are” page says we just do conceptualization. it’s all ideas, however we take a lot of time to make sure they would actually be programmable and possible to be incorporated into the games framework. Almost nothing in our project would require an extensive amount of new code.

      But yes it’s more of a wish list then anything else, and our goal is simply to create an idea that the fans and player base would like then it is to get all this put in the game. While that would be nice I’m a realist lol

  4. I was really surprised and excited I found your post on the WAR forums. I had actually been conceptualizing a Skaven addition as well. I hadn’t thought about putting them in as a new faction and I think that would work much better. I think you guys have great flavor going on here. Definitely going to check for updates and keep fingers crossed so Mythic checks it out!

    • valhallaburning Says:

      Thanks very much for the kind words, while we don’t have a scheduled update time when we make updates we will post in the forums so everyone can know. We have a LOT of work left to do, several thousand pages of stuff to finalize, but we will get there eventually!

  5. Late reply but still excellent site. Really hope some at least makes it into the game in some fashion. Please keep up the hard work.

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